Women in C-suite: Navigating Invisible Obstacles
December 5, 2019
In 2013, some colleagues and I published a research study in the Cornell Hospitality Quarterly concerning the lack of advancement of women into the C-Suite in the hospitality industry. Our work was borne out of a curiosity about the reported career obstacles that modern female executives faced. In the present era of “Me Too,” it seems appropriate to revisit that research to shine a light again upon the issues that might hold women back, as well as to re-examine the ways business leaders can help women to navigate those obstacles successfully.
Gaming's Best Boards
February 12, 2015
With five fewer companies in the mix this year, the continued shake-up and consolidation trend across public gaming companies is the theme in AETHOS Consulting Group's study of corporate governance in the gaming industry.
Balance of Power: Moving Towards Greater Director Independence
April 10, 2014
In our 15th annual study of US board performance, Host Hotels & Resorts and Starwood Hotels & Resorts tie for first place. Host rose from its 7th place ranking and Starwood from 4th in last year’s study, edging past Sunstone Hotel Investors, last year’s winner.
Governance in Gaming
March 27, 2014
The 2013 ranking of gaming’s best boards emphasized diversity, clearing the way for MGM Resorts to capture the top spot.
Emerging Core Competencies
January 11, 2013
The passing of Sarbanes-Oxley, acquisition of hotels by non-traditional owners and Green Revolution are forces that have pushed the hospitality industry to develop new competencies within its talent pool.
Public Display of (Board) Affection: US Hotel Boards Prioritize Self-Evaluation and Communication
January 11, 2013
Sunstone Hotel Investors leaps to the top in the 14th annual Top-Performing Board analysis of US public hotel companies.
From Ideals to Best Practices in Gaming Company Boardrooms: Corporate Governance in the U.S. Gaming Industry
January 11, 2013
The 12th annual study evaluates the Best Gaming Boards of 2009. Conclusions are based on analysis of 35 public gaming companies.